Victor Nwaobi (2343424) Victor Nwaobi

Educational Game Development : SELFISH (Student E-Learning tool For Investigating Selection Hypotheses)

Project Abstract

In response to the growing demand for engaging educational tools, this project revitalizes “SELFISH,” a game developed in collaboration with the Department of Biosciences at Swansea University, designed to teach players about the unique reproductive strategies of the fish Kryptolebias marmoratus. This initiative addresses the urgent need for interactive tools that integrate learning with user engagement, leveraging current educational methodologies. Our research uniquely positions “SELFISH” by utilizing the Unity engine and C# programming to deliver a rich, interactive learning environment. The primary aim is to enhance the game’s educational effectiveness and its appeal, fostering a deeper understanding of biological concepts. The methodology involves a user-centered design approach, with iterative testing and feedback integration to refine gameplay and educational content. Anticipated findings include increased engagement and improved understanding of biology among players, assessed through gameplay analytics and user feedback. If successful, this project will demonstrate the efficacy of game-based learning in scientific education, potentially influencing educational strategies and contributing new insights into the integration of gaming technology for educational purposes, illustrating the value of interdisciplinary collaboration.

Keywords: Educational Game Development, Biology Education Game, Interactive Biology Learning Game

 

 Conference Details

 

Session: Presentation Stream 21 at Presentation Slot 4

Location: GH022 at Wednesday 8th 09:00 – 12:30

Markers: C�cilia Pradic, Joe Macinnes

Course: MSc Computer Science, Masters PG

Future Plans: I’m looking for work