Preserving Animal Habitats: A Comprehensive Approach
Project Abstract
In modern society, with an increase of online distraction and the dominating attraction of technology, the job of creating a real link among children and the natural world has gotten harder. The Animal Habitats project intends to handle this critical problem by providing a full educational environment tuned to attract youths within the ages range of 4-12, allowing them to totally engage themselves in the mesmerizing world of wildlife and their natural surroundings. This effort tries to stimulate interest and create a strong feeling of amazement for the biological world, with the end goal of inspiring a group of youth who have the critical understanding and sensibility to safeguard and conserve the many ecological systems of our planet. The programme aims to develop an enduring respect for the glory and richness of the wild, developing an eternal interest for protection and biological preservation via captivating tasks, immersive classes.
Keywords: Web Development, Animal Habitats Learning, Interactive Habitat Education
Conference Details
Session: Presentation Stream 15 at Presentation Slot 6
Location: GH029 at Wednesday 8th 09:00 – 12:30
Markers: Anton Setzer, George Brooks (GTA)
Course: MSc Advanced Computer Science, Masters PG
Future Plans: I’m looking for work